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Download free beginner's guide to magic the gathering
Download free beginner's guide to magic the gathering







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By studying this process, this article aims to contribute to our understanding of the reception of Antiquity in popular culture.Īmong the Phantoms of Men Outworn: In the Tomb of Orcus II, Greek Myth Illustrates Etruscan Beliefs and Political Reality A thesis presented to the Graduate Program in Ancient Greek and Roman Studies Graduate School of Arts and Sciences Brandeis University Waltham, Massachusetts By Stephen Anthony Guerriero This thesis examines the choices the artists and owners of the Tomb of Orcus II made in depicting specific characters, images, and visual narratives within an Etruscan funerary context of the fourth century BCE. The designers’ main motivation for including the Kraken in the "Theros" set is to meet the expectations of the players, which in turn is based on the appearance of the Kraken in "Clash of the Titans". By following the design process of this game, we see an example of what may be termed “open recontextualization”. The analysis ends with a closer look at an expansion of the popular card game "Magic: The Gathering": the "Theros" set from 2013, where the game is set in a world based on Greek mythology. In order to see this movie’s impact on popular culture’s discourse on the Kraken, the paper examines the discourse of the Kraken in popular culture, both before and after "Clash of the Titans". After a survey of the lore of the Kraken, attention is turned to the 1981 movie "Clash of the Titans", where the Kraken plays a prominent role and where the Kraken is first put in the context of Greek mythology. As a case study, the article takes a closer look at how the Kraken, known from Scandinavian folklore, has been recontextualized into Greek mythology. This article explores an example of recontextualization in popular culture.









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